ChapterTrack

Matrim Cauthon

Chapter 3 - Friends and Enemies

Mat / Mat Cauthon

Mat emerges from a dice game, wearing his Two Rivers garb and secretly clutching his tainted dagger from Shadar Logoth. He tries to reassure Rand about the Aes Sedai but departs the room with Perrin after Rand's hostile rejection, though Rand remains inside determined to go alone.

Chapter 6 - Dark Prophecy

Mat / Matrim Cauthon — aliases: the boy

Mat lies unconscious and injured in the dungeon cell area alongside Egwene, having lost his tainted dagger during the chaos. Moiraine identifies his condition as more serious than Egwene's and orders him to be taken to the Amyrlin Seat.

Chapter 7 - Blood Calls Blood

Mat — aliases: Cauthon

Mat lies unconscious in the infirmary, recovering from the effects of the Shadar Logoth dagger. He briefly wakes to acknowledge Perrin before falling back into a deep sleep.

Chapter 10 - The Hunt Begins

Mat

Mat remains at the rear of the column with Perrin, eventually crossing the river to search the empty village. He finds no one inside the houses and later joins the group at the site of the dead Myrddraal.

Chapter 11 - Glimmers of the Pattern

Mat

Mat bursts into the clearing to see the banner, expresses horror at Rand's potential identity as the Dragon and the danger posed by his ability to channel, and eventually decides to sleep away from Rand due to fear.

Chapter 14 - Wolfbrother

Mat — aliases: only sane one left

Mat remains suspicious of Perrin’s sudden claim of sniffer skills, mocking him as crazy while worrying about the missing Rand. He rides with the party, voicing disparaging remarks until Verin arrives, then notes that Verin is likely searching for Rand rather than the Horn.