Matrim Cauthon
Chapter 3 - Friends and Enemies
Mat / Mat Cauthon
Mat emerges from a dice game, wearing his Two Rivers garb and secretly clutching his tainted dagger from Shadar Logoth. He tries to reassure Rand about the Aes Sedai but departs the room with Perrin after Rand's hostile rejection, though Rand remains inside determined to go alone.
Chapter 6 - Dark Prophecy
Mat / Matrim Cauthon — aliases: the boy
Mat lies unconscious and injured in the dungeon cell area alongside Egwene, having lost his tainted dagger during the chaos. Moiraine identifies his condition as more serious than Egwene's and orders him to be taken to the Amyrlin Seat.
Chapter 7 - Blood Calls Blood
Mat — aliases: Cauthon
Mat lies unconscious in the infirmary, recovering from the effects of the Shadar Logoth dagger. He briefly wakes to acknowledge Perrin before falling back into a deep sleep.
Chapter 10 - The Hunt Begins
Mat
Mat remains at the rear of the column with Perrin, eventually crossing the river to search the empty village. He finds no one inside the houses and later joins the group at the site of the dead Myrddraal.
Chapter 11 - Glimmers of the Pattern
Mat
Mat bursts into the clearing to see the banner, expresses horror at Rand's potential identity as the Dragon and the danger posed by his ability to channel, and eventually decides to sleep away from Rand due to fear.