Master Cauthon
Chapter 6 - A Stave and a Razor
Mat / Cauthon
Remains in Jurador for two extra days with Luca's show, buys a black yew bowstave and a razor mare after haggling with the stablekeeper. He reflects on his ta'veren luck and the dice spinning in his head, then visits Tuon's wagon where he calls her "Precious" and learns of approaching Seanchan soldiers.
Chapter 7 - A Cold Medallion
Mat / Cauthon
Reacts to news of Seanchan troops by ordering Noal and Olver to warn Egeanin and the Aes Sedai, then leaves his wagon to assess the enemy camp across the road.
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Mat / Mat Cauthon
Observes a standoff between Seanchan troops and performers, formulates plans to evacuate Tuon's group while remaining cautious of the dice spinning in his mind. Uses his foxhead medallion to disrupt channeling inside the Aes Sedai wagon by physically restraining Joline until the flow ceases. Deduces Setalle Anan recognizes his artifact, avoids confrontation with Joline's Warders, and retreats to sleep on the floor while remaining deeply wary of the surrounding threats.
Chapter 8 - Dragons' Eggs
Mat / Mat Cauthon
He wakes to the troupe packing camp early due to Seanchan troops, uses his Redarms to hitch wagons, and travels slowly with Luca toward Ebou Dar. He negotiates with Aludra to fund her bronze cannons against the Seanchan through Rand al'Thor, experiences ta'veren memories of dying at the ruins of Londaren Cor, and gives Tuon a razor mare that momentarily silences his dice visions.
Chapter 9 - A Short Path
Mat / Cauthon / Master Cauthon
Observes Egeanin's advice on Seanchan court politics and courting customs before enduring harassment from three Aes Sedai who throw rocks and sparks at him until Teslyn secretly shields a private argument. He later learns Setalle Anan was once an Aes Sedai and makes a secret pact regarding Tuon's true intentions, then witnesses the sisters confront Tuon over peace negotiations. Tuon uses hidden a'dam collars to subdue all three, demonstrates absolute control over their channeling, and orders Mat to remove the leashes after they agree to cease interference. He complies and buries the captured ter'angreal in the rain that night.
Chapter 10 - A Village in Shiota
Mat — aliases: Toy
Observes the peddler and village sink into clay, feeling dread but recognizing the event as beyond his ability to stop. Listens to Luca's persuasive route proposal and wagers a gold crown with Thom Merrilin that the showman will successfully calm the troupe. Notices the Aes Sedai studying Tuon instead of him, calculating how to protect her while navigating their hidden political maneuvers.
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Mat / Toy
Pays Thom his wager, reads Moiraine’s letter, and reluctantly agrees to help rescue her after revealing his past encounters with the Eelfinn and Aelfinn; his internal dice visions finally cease upon accepting.
Chapter 11 - A Hell in Maderin
Mat / Toy
He rides to Maderin, rolls dice in his tent, and reluctantly agrees to take Tuon to a tavern after Thom reports Seanchan troop movements and an assassination plot. He fights off seven street attackers with knives, sustains multiple wounds, and decides to abandon the show immediately to escape the threats.
Chapter 18 - News for the Dragon
Mat Cauthon / Mat
Appears in a brief vision to Rand riding through a forest with a small dark woman, arguing over his hat. Rand feels a sudden ta'veren link to him.
Chapter 25 - Attending Elaida
Mat
Rests in a forest clearing with his companions after covering significant ground each day. Plans to guide them through a smugglers' pass into Murandy, avoiding Seanchan patrols while heading toward the Damona Mountains.
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Mat / Mat Cauthon
He finishes a camp meal and exchanges teasing remarks with Tuon and Selucia before sharing a kiss that reveals his untreated wounds have become infected and are causing a fever. He takes charge of the group's departure, introduces Tuon to Talmanes, and realizes their planned route through the Damona Mountains is blocked by a landslide, forcing him to urgently find an alternative path while managing his deteriorating health.
Chapter 26 - As If the World Were Fog
Mat / Toy — aliases: Lord Mat, Jak o' the Shadows
Commands the Band of the Red Hand with unexpected authority, planning a large-scale battle rather than a simple escape while soldiers rally to his call.
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Mat / Mat Cauthon
Waits on a hilltop with two thousand crossbowmen and uses the foxhead ter'angreal to illuminate a Seanchan column below. Orders a devastating volley from both flanks that slaughters the lancers before they can reload, then commands an immediate retreat to continue harassing the enemy.
Chapter 33 - Nine Out of Ten
Mat / Cauthon
Mentioned by Birgitte as being luckier than any man she has ever met, specifically in reference to his dicing habits, prompting Elayne to dismiss the comparison.