Chapter 10
Summary
Carl wakes in the Safe Room after a restful night, shares a meal with Princess Donut, and questions Tally about Safe Room mechanics, learning that personal spaces transfer between levels and that early acquisition of accessories is crucial for optimization. The pair leaves the restaurant to hunt Scatterer cockroaches in the halls, discovering that their magic and physical attacks are effective against the pests, which drop alchemy materials and can be stunned or killed with Sepsis. Upon reaching a locked, Spanish-labeled door at the end of the hall, they survey a dark, garbage-filled room and Carl decides to use volatile Goblin Dynamite to breach it, carefully lighting the fuse and throwing the explosive into the darkness before retreating.
Characters
- Donut — Donut sleeps on Carl's neck, criticizes his smoking, and eats salmon pâté before helping Carl defeat Scatterer cockroaches with Magic Misses. She identifies the contents of a dark room through the door and expresses disgust at the smell, which she compares to a gym bag containing socks.