Mat Cauthon, Matrim
- An Empty Road:
Tries to convince Rand to help with a prank involving a badger, shares his own encounter with the mysterious rider, and helps unload the cart.
- Strangers:
Reveals his prank on Master Luhhan's dogs, helps with deliveries, encounters Moiraine, and decides to keep her silver coin as something special.
- The Peddler:
Shares excitement about the false Dragon news, reveals a story about Bili Congar naming the Dark One, and gets scolded by Nynaeve.
- The Gleeman:
Expresses excitement about joining the patrol and seeing soldiers, discusses the black rider with friends.
- A Place of Safety:
Mentioned as one of the three young men targeted by the Trollocs.
- Tellings of the Wheel:
Accompanies Rand and Lan while carrying his bow and quiver, shows anxiety about the situation, and follows them through the inn.
- Leavetaking:
Questions Egwene's decision to join them, carries his bow as a weapon, and follows Lan's instructions during the escape.
- The Road to Taren Ferry:
Makes comments about Taren Ferry folk and expresses desire for comfort at the White Boar inn.
- Across the Taren:
Makes comments about the ferry crossing and watches Egwene's demonstration with unease.
- Choices:
Makes comments about the ferry crossing and watches Egwene's demonstration with unease.
- Strangers and Friends:
Uses his sling to play a prank on Whitecloaks by knocking over barrels, later shows concern for Rand's reckless behavior.
- The Wisdom:
Accompanies Rand to meet Nynaeve and briefly interacts regarding Min's comments.
- Watchers and Hunters:
Protests about lacking a turn to dance, later helps with the group's escape from Baerlon.
- The Caemlyn Road:
Questions the location and purpose of the abandoned city, and shows increasing anxiety about the pursuing Trollocs.
- Shadow’s Waiting:
Questions the safety of their location, participates in exploring the ruins with his friends, and inadvertently endangers the group by accepting Mordeth's offer.
- Dust on the Wind:
Explores ruins with Rand and Perrin, follows Mordeth into treasure chamber, and flees with others after discovering Mordeth's true nature.
- Listen to the Wind:
Mentioned as one of the boys Moiraine is tracking south.
- Flight Down the Arinelle:
Briefly mentioned in context of Rand checking his wound upon waking.
- Whitebridge:
Questions Thom's loyalty, draws his dagger during an argument, and flees with Rand while trying to convince him that Thom is dead.
- Play for Your Supper:
Shows increasing paranoia about strangers, threatens violence when Rand suggests selling his ruby dagger, and struggles with growing suspicion of everyone they encounter.
- Four Kings in Shadow:
Shows increasing paranoia and suspicion of strangers, defends his ruby dagger when Rand suggests selling it, and struggles with growing distrust.
- The Dark Waits:
Cares for feverish Rand throughout the night, defends against a Darkfriend's assassination attempt, and demonstrates growing paranoia while trying to protect his friend.
- The Last Village:
Watches over exhausted Rand, complains about a night of travel without sleep, and refuses to walk another step.
- Caemlyn:
Shows increasing paranoia and fear of being found, contemplates abandoning their quest, and reluctantly follows Rand's determined leadership.
- Web of the Pattern:
Frowns at his food, expresses paranoia about potential Darkfriends, and shows increasing suspicion about Master Gill's quick offer of help.
- Weaving of the Web:
Remains isolated in his room at The Queen's Blessing, refuses to interact with anyone but Rand, and shows increasing paranoia about Loial.
- Old Friends and New Threats:
Lies feverishly on bed, displays paranoid and hostile behavior toward his friends, and attempts to attack Moiraine with a ruby-hilted dagger.
- Remembrance of Dreams:
Still possesses the dangerous dagger, touches it frequently while talking, and shows signs of its continuing influence despite Moiraine's healing.
- Decisions and Apparitions:
Shares his own nightmare about the clay figures and Ba'alzamon, reveals his growing paranoia about the dagger, and struggles with the Dark One knowing his identity.
- The Dark Along the Ways:
Stays close to Rand out of fear, expresses concern about Perrin's strange behavior, and follows the group into the Ways.
- What Follows in Shadow:
Shows increasing fear about their situation, stays close to Rand out of anxiety, and questions the safety of their path.
- Fal Dara:
Shows increasing fear about their situation, stays close to Rand out of anxiety, and questions the safety of their path.
- More Tales of the Wheel:
Slouches in chair with nervous grin while unconsciously touching the Shadar Logoth dagger.
- The Blight:
Shows signs of illness in the heat and vomits repeatedly during their journey.
- The Dark One Stirs:
Shows signs of illness in the heat, vomits repeatedly, and follows the group's progress with increasing discomfort.
- Meetings at the Eye:
Flees from Aginor with the others and attempts to defend Nynaeve with the Shadar Logoth dagger.
- There Is Neither Beginning Nor End:
Carries pottery fragments, demonstrates lingering effects of the dagger's influence, and expresses disbelief at their discoveries.