Mat Cauthon, Matrim

  1. An Empty Road: Tries to convince Rand to help with a prank involving a badger, shares his own encounter with the mysterious rider, and helps unload the cart.
  2. Strangers: Reveals his prank on Master Luhhan's dogs, helps with deliveries, encounters Moiraine, and decides to keep her silver coin as something special.
  3. The Peddler: Shares excitement about the false Dragon news, reveals a story about Bili Congar naming the Dark One, and gets scolded by Nynaeve.
  4. The Gleeman: Expresses excitement about joining the patrol and seeing soldiers, discusses the black rider with friends.
  5. A Place of Safety: Mentioned as one of the three young men targeted by the Trollocs.
  6. Tellings of the Wheel: Accompanies Rand and Lan while carrying his bow and quiver, shows anxiety about the situation, and follows them through the inn.
  7. Leavetaking: Questions Egwene's decision to join them, carries his bow as a weapon, and follows Lan's instructions during the escape.
  8. The Road to Taren Ferry: Makes comments about Taren Ferry folk and expresses desire for comfort at the White Boar inn.
  9. Across the Taren: Makes comments about the ferry crossing and watches Egwene's demonstration with unease.
  10. Choices: Makes comments about the ferry crossing and watches Egwene's demonstration with unease.
  11. Strangers and Friends: Uses his sling to play a prank on Whitecloaks by knocking over barrels, later shows concern for Rand's reckless behavior.
  12. The Wisdom: Accompanies Rand to meet Nynaeve and briefly interacts regarding Min's comments.
  13. Watchers and Hunters: Protests about lacking a turn to dance, later helps with the group's escape from Baerlon.
  14. The Caemlyn Road: Questions the location and purpose of the abandoned city, and shows increasing anxiety about the pursuing Trollocs.
  15. Shadow’s Waiting: Questions the safety of their location, participates in exploring the ruins with his friends, and inadvertently endangers the group by accepting Mordeth's offer.
  16. Dust on the Wind: Explores ruins with Rand and Perrin, follows Mordeth into treasure chamber, and flees with others after discovering Mordeth's true nature.
  17. Listen to the Wind: Mentioned as one of the boys Moiraine is tracking south.
  18. Flight Down the Arinelle: Briefly mentioned in context of Rand checking his wound upon waking.
  19. Whitebridge: Questions Thom's loyalty, draws his dagger during an argument, and flees with Rand while trying to convince him that Thom is dead.
  20. Play for Your Supper: Shows increasing paranoia about strangers, threatens violence when Rand suggests selling his ruby dagger, and struggles with growing suspicion of everyone they encounter.
  21. Four Kings in Shadow: Shows increasing paranoia and suspicion of strangers, defends his ruby dagger when Rand suggests selling it, and struggles with growing distrust.
  22. The Dark Waits: Cares for feverish Rand throughout the night, defends against a Darkfriend's assassination attempt, and demonstrates growing paranoia while trying to protect his friend.
  23. The Last Village: Watches over exhausted Rand, complains about a night of travel without sleep, and refuses to walk another step.
  24. Caemlyn: Shows increasing paranoia and fear of being found, contemplates abandoning their quest, and reluctantly follows Rand's determined leadership.
  25. Web of the Pattern: Frowns at his food, expresses paranoia about potential Darkfriends, and shows increasing suspicion about Master Gill's quick offer of help.
  26. Weaving of the Web: Remains isolated in his room at The Queen's Blessing, refuses to interact with anyone but Rand, and shows increasing paranoia about Loial.
  27. Old Friends and New Threats: Lies feverishly on bed, displays paranoid and hostile behavior toward his friends, and attempts to attack Moiraine with a ruby-hilted dagger.
  28. Remembrance of Dreams: Still possesses the dangerous dagger, touches it frequently while talking, and shows signs of its continuing influence despite Moiraine's healing.
  29. Decisions and Apparitions: Shares his own nightmare about the clay figures and Ba'alzamon, reveals his growing paranoia about the dagger, and struggles with the Dark One knowing his identity.
  30. The Dark Along the Ways: Stays close to Rand out of fear, expresses concern about Perrin's strange behavior, and follows the group into the Ways.
  31. What Follows in Shadow: Shows increasing fear about their situation, stays close to Rand out of anxiety, and questions the safety of their path.
  32. Fal Dara: Shows increasing fear about their situation, stays close to Rand out of anxiety, and questions the safety of their path.
  33. More Tales of the Wheel: Slouches in chair with nervous grin while unconsciously touching the Shadar Logoth dagger.
  34. The Blight: Shows signs of illness in the heat and vomits repeatedly during their journey.
  35. The Dark One Stirs: Shows signs of illness in the heat, vomits repeatedly, and follows the group's progress with increasing discomfort.
  36. Meetings at the Eye: Flees from Aginor with the others and attempts to defend Nynaeve with the Shadar Logoth dagger.
  37. There Is Neither Beginning Nor End: Carries pottery fragments, demonstrates lingering effects of the dagger's influence, and expresses disbelief at their discoveries.