Perrin Aybara

  1. The Peddler: Joins Rand and Mat in discussion, reveals his own encounter with the mysterious rider, and expresses concern about the possibility of war.
  2. The Gleeman: Discusses joining the patrol and suggests finding more witnesses who've seen the black rider.
  3. A Place of Safety: Mentioned as one of the three young men targeted by the Trollocs.
  4. Leavetaking: Carries a battle axe given by Master Luhhan, confirms checking the stables as ordered, and participates in the group's escape.
  5. The Road to Taren Ferry: Comments about the White Boar inn and follows with the group to Taren Ferry.
  6. Across the Taren: Expresses desire to rest and follows the group to their shelter.
  7. Choices: Expresses desire to rest and follows the group to their shelter.
  8. Strangers and Friends: Stays in bed due to troubled sleep and nightmares, confides in Rand about his own disturbing dreams, and expresses desire to never leave Emond's Field again.
  9. The Wisdom: Leads the group to the meeting room and participates in the initial confrontation with Nynaeve.
  10. Watchers and Hunters: Dances in the common room, claps along with music, and discusses the burning of the Stag and Lion with the group.
  11. The Caemlyn Road: Makes practical observations about the abandoned state of the city walls and participates in discussions about their situation.
  12. Shadow’s Waiting: Helps with practical matters like horse care, expresses skepticism about treasure, and participates in the ill-fated exploration of the city.
  13. Dust on the Wind: Helps with practical matters like horse care, expresses skepticism about treasure, and participates in the ill-fated exploration of the city.
  14. Listen to the Wind: Mentioned as one of the boys Moiraine is tracking south.
  15. A Path Chosen: Wakes up after sleeping under cedar branches, discovers he's alone, and develops a plan to travel to Caemlyn with Egwene while showing unexpected leadership qualities.
  16. Wolfbrother: Takes leadership role despite doubts, devises plan to travel to Caemlyn, and struggles with newfound wolf-related abilities while managing Egwene's expectations about their journey.
  17. The Traveling People: Struggles with his newfound ability to sense wolves' locations and activities, attempts to ignore this connection, and experiences wolf-related dreams that seem increasingly normal.
  18. Eyes Without Pity: Grapples with his connection to wolves while trying to hide his internal turmoil, feels something cruel laughing in his mind, and wrestles with dark thoughts throughout the journey.
  19. Children of Shadow: Struggles with his hatred of the axe, contemplates throwing it away, connects with wolves during battle, and is ultimately captured by Whitecloaks after witnessing Hopper's death.
  20. Play for Your Supper: Mourns the death of Hopper, faces interrogation by Whitecloaks, and receives a death sentence for killing two Children of the Light.
  21. Rescue: Endures painful bonds and brutal treatment from Whitecloaks, communicates telepathically with wolf Dapple about future meetings, and struggles with revelations about his wolf-related abilities.
  22. Old Friends and New Threats: Sits despondently on bed with head in hands, expresses belief that they bring pain wherever they go, and reveals oddly yellow eyes during confrontation with Moiraine.
  23. Remembrance of Dreams: Sits with closed expression and resigned demeanor, shows amber-glowing eyes in shadows, and demonstrates acceptance of his situation.
  24. The Dark Along the Ways: Acts strangely enough to worry Mat, maintains position in line, and follows group into the Ways.
  25. Fal Dara: Acts strangely enough to worry Mat, maintains position in line, and follows group into the Ways.
  26. More Tales of the Wheel: Pushes bread crumbs around table while staring distantly with his yellow eyes.
  27. The Blight: Maintains unusual comfort in the heat, caresses his axe while glaring at their surroundings with glowing eyes, and mutters to himself in a way that disturbs others.
  28. The Dark One Stirs: Maintains unusual comfort in the heat, caresses his axe while glaring at their surroundings with glowing eyes, and mutters to himself in a way that disturbs others.
  29. Meetings at the Eye: Flees from Aginor with his axe drawn, attempts to fight despite the futility, and gets thrown back by the Forsaken's power.
  30. There Is Neither Beginning Nor End: Helps carry white cloth bundle, shows evidence of his changed nature through yellow eyes, and accepts the reality of their situation.