Lady Moiraine, Mistress Alys, Moiraine Sedai

  1. Strangers: Mysterious noble lady who gives silver coins to the boys, discusses ravens, and speaks cryptically about the Wheel of Time.
  2. The Gleeman: Interrupts the gleeman's performance and engages in a careful exchange with him.
  3. Out of the Woods: Revealed as an Aes Sedai who helped defend the village, discusses Trolloc bands with Lan, and agrees to attempt healing Tam.
  4. A Place of Safety: Heals Tam using an angreal, explains the targeted nature of the Trolloc attack, and convinces Rand he must leave for Tar Valon.
  5. Tellings of the Wheel: Confronts angry villagers, defuses a tense situation with displays of power, and delivers a passionate historical account of Manetheren's last stand to shame those who would drive her away.
  6. Leavetaking: Leads the group's escape, allows Egwene and Thom to join despite Lan's objections, and explains the danger of the Draghkar.
  7. The Road to Taren Ferry: Uses the One Power to restore the horses' strength, creates protective fog to hide from the Draghkar, and leads the group toward Taren Ferry.
  8. Across the Taren: Teaches Egwene about the True Source and One Power, guides her through her first channeling experience, and explains the differences between saidin and saidar.
  9. Choices: Teaches Egwene about the True Source and One Power, guides her through her first channeling experience, and explains the differences between saidin and saidar.
  10. The Stag and Lion: Mentioned as someone who might be able to help with nightmares.
  11. The Wisdom: Interrogates Nynaeve about the boys' origins, particularly interested in whether any were born outside the Two Rivers.
  12. Watchers and Hunters: Dances in the common room, later uses her powers to create an illusion of great height to intimidate Whitecloaks, then leads the group's escape from Baerlon.
  13. The Caemlyn Road: Leads the group while visibly weakened, creates diversionary trails using her power, and reveals the dark history of Aridhol/Shadar Logoth.
  14. Shadow’s Waiting: Sets protective wards around their shelter, reveals the dark history of Shadar Logoth/Aridhol, and reluctantly agrees to seek refuge in the ruins when pressed by circumstances.
  15. Dust on the Wind: Sets protective wards around their shelter, reveals the dark history of Shadar Logoth/Aridhol, and reluctantly agrees to seek refuge in the ruins when pressed by circumstances.
  16. Listen to the Wind: Reveals Nynaeve's ability to channel, explains the mortal danger untrained channelers face, and discusses her tracking of the boys through magical tokens while deciding to prioritize helping those in immediate danger from Myrddraal.
  17. Wolfbrother: Mentioned in discussion about their destination and meeting point.
  18. Footprints in Air: Tracks the boys using magical tokens, attempts to maintain control over group dynamics, and demonstrates both physical and emotional exhaustion from the ongoing journey.
  19. Caemlyn: Referenced in discussions about finding her and the others in Caemlyn.
  20. Web of the Pattern: Referenced in discussions about finding her and the others in Caemlyn.
  21. The Long Chase: Awakens to find one of her tokens went missing, uses her power to restore the pursuing horses' strength, and ultimately finds her quarry in the center of a Whitecloak camp.
  22. Rescue: Creates powerful lightning storm as a diversion, demonstrates exhaustion from channeling, and successfully orchestrates rescue of captured companions.
  23. Weaving of the Web: Though not present in person, mentioned as watching Logain to prevent him from touching the True Source.
  24. The Web Tightens: Though not present in person, is mentioned as watching Logain to prevent him from touching the True Source.
  25. Old Friends and New Threats: Reveals the corrupting nature of Mat's dagger from Shadar Logoth, demonstrates its danger to the group, and prepares to attempt healing using her angreal.
  26. Remembrance of Dreams: Reveals the dangers of the Dark One's influence, explains the significance of the Eye of the World threat, and prepares plans to use the Ways for travel.
  27. Decisions and Apparitions: Summons the group to leave before dawn, examines Rand's mysterious wound from his dream, and urges haste while implying greater dangers ahead.
  28. The Dark Along the Ways: Leads the group into the Ways, demonstrates knowledge of Ogier script, and uses her power to unlock the Waygate while maintaining calm authority.
  29. What Follows in Shadow: Creates protective magic, guides the group through difficult passages, and demonstrates expertise in handling magical dangers while conserving her strength.
  30. Fal Dara: Creates protective magic, guides the group through difficult passages, and demonstrates expertise in handling magical dangers while conserving her strength.
  31. More Tales of the Wheel: Returns from interrogating Fain, reveals the Dark One's growing power through his control over dreams and Darkfriends, and insists on immediate departure despite Agelmar's protests.
  32. The Blight: Creates protective wards around their camp and explains her magic's limitations regarding concealment versus protection.
  33. The Dark One Stirs: Creates protective wards around their camp, removes traces of magic before departing, and demonstrates concern about the Shadow's growing strength.
  34. Meetings at the Eye: Confronts Aginor with her power, creates a chasm of flame to hold him back, and begins screaming as her efforts fail.
  35. There Is Neither Beginning Nor End: Lies wounded while being tended by Nynaeve and Egwene, questions the true purpose of the Eye of the World, and reveals ancient artifacts including the Horn of Valere and the Dragon's Banner.
  36. The Wheel Turns: Lies weakened but orders the Warder to let Loial sing, discusses the Eye of the World's purpose, and shows interest in recovered artifacts including the Horn of Valere.