Rand al'Thor
- An Empty Road:
Travels with his father to Emond's Field delivering cider and brandy, encounters a mysterious black-cloaked rider who fills him with dread, and discusses the encounter with Mat at the Winespring Inn.
- Strangers:
Helps carry barrels in the inn, discusses strangers with Mat and Ewin, encounters Moiraine, and receives a mysterious silver coin.
- The Peddler:
Discusses the peddler's news with his friends, has an awkward conversation with Egwene about her future plans, and shares information about the mysterious rider.
- The Gleeman:
Discusses the black rider with friends, helps convince his father about the mysterious figure, and accompanies Tam back to their farm while maintaining vigilance.
- Winternight:
Defends himself against a Trolloc attack at his farm, discovers his father wounded, attempts to gather supplies and escape, ultimately kills a Trolloc named Narg in self-defense, and works to find a way to transport his injured father.
- The Westwood:
Desperately tries to save his injured father by creating a makeshift litter and dragging him through the forest, evades a dark rider and his Trolloc band, and struggles with disturbing revelations from his father's fever dreams.
- Out of the Woods:
Exhaustedly carries his wounded father to Emond's Field, discovers the village partially destroyed by Trollocs, seeks help from Nynaeve who cannot heal Tam, then desperately turns to Moiraine after learning she is an Aes Sedai.
- A Place of Safety:
Struggles with the revelation that Trollocs specifically targeted him and his friends, learns he must leave the Two Rivers for his village's safety, and grapples with accepting Moiraine's help despite his reservations about Aes Sedai.
- Tellings of the Wheel:
Experiences vivid nightmares of desolate lands and mysterious cities, struggles with supernatural forces trying to control him, and witnesses Moiraine's tale of Manetheren.
- Leavetaking:
Shows reluctance to accept Egwene's presence, participates in the group's stealthy escape from the village, and spots a dangerous Draghkar while traveling.
- The Road to Taren Ferry:
Rides last in line watching for pursuers, struggles to control Cloud during the Draghkar attack, and demonstrates concern for Egwene and Bela's safety throughout the journey.
- Across the Taren:
Feels apprehensive about crossing the Taren River, watches Egwene's interaction with Moiraine about becoming Aes Sedai, and struggles with his feelings about Egwene's revelation.
- Choices:
Falls asleep after receiving Moiraine's healing touch, experiences vivid dreams, and struggles with doubts about returning home.
- The Stag and Lion:
Dreams of being in a mysterious stone room with impossible features, encounters Ba'alzamon who threatens and torments him, then wakes in terror at the inn contemplating whether to seek Moiraine's help with his nightmares.
- Strangers and Friends:
Wakes late from troubled dreams, experiences strange symptoms of heat and aggression during confrontation with Whitecloaks, then returns to normal state feeling disturbed by his behavior.
- The Wisdom:
Leads friends into the inn to confront Nynaeve, has a private conversation with Min about her visions, then has an emotional discussion with Nynaeve about his true parentage and Tam's fever dreams.
- Watchers and Hunters:
Enters common room after conversation with Nynaeve, participates in dancing with various partners including Moiraine and Egwene, later encounters a Fade in the hallway and is saved by Lan's timely arrival, then flees the inn with the group.
- The Caemlyn Road:
Rides with the group, observes their surroundings, and expresses concern about the pursuing Trollocs while showing particular worry for Egwene's safety.
- Shadow’s Waiting:
Marvels at the ruins of Shadar Logoth, helps care for horses in an abandoned building, and expresses unease about the mysterious city's atmosphere.
- Dust on the Wind:
Leads exploration of Shadar Logoth with Mat and Perrin, follows Mordeth to treasure chamber, recognizes danger, and leads escape back to companions.
- Listen to the Wind:
Mentioned as one of the boys Moiraine is tracking south.
- Flight Down the Arinelle:
Experiences multiple vivid dreams of being pursued by Ba'alzamon through various dreamscapes including a stone maze and thorn hedge, discovers a bleeding wound from his dream upon waking, and contemplates the increasingly blurred line between dreams and reality while aboard the Spray.
- Whitebridge:
Escapes through a secret alley from a Myrddraal pursuing them at the inn, suffers guilt over leaving others behind, and flees until exhausted with Mat while carrying Thom's cloak and possessions.
- Play for Your Supper:
Watches dust clouds on the road, uses a farmer's gifted scarf for protection, and demonstrates increasing wariness of all travelers while reflecting on past kindnesses.
- Four Kings in Shadow:
Struggles with dwindling resources along the Caemlyn Road, tries to stay inconspicuous while performing in inns, and grapples with escalating danger at The Dancing Cartman.
- The Dark Waits:
Falls ill with fever and chills at The Queen's Man inn, experiences vivid hallucinations of Ba'alzamon and familiar faces, and recovers after a night of Mat's careful tending.
- The Last Village:
Experiences fever dreams about Ba'alzamon and his friends, wakes in terror from a nightmare about a raven plucking out his eye, and finds comfort in early morning daylight.
- Caemlyn:
Nervously arrives at Caemlyn, marvels at the city's grandeur, struggles with dwindling resources and growing paranoia, and receives advice about hiding his sword in the grand capital.
- Web of the Pattern:
Watches Master Gill take them to a corner table, wrestles with thoughts about dwindling food supplies, and struggles internally with fear about rats potentially being the Dark One's eyes.
- Weaving of the Web:
Watches crowds from his inn window celebrating the arrival of the false Dragon, attempts to convince Mat to join him in viewing the procession, and experiences a dangerous encounter with a mysterious beggar before falling from a wall.
- The Web Tightens:
Experiences fevered dreams about Logain and Ba'alzamon, climbs palace wall to view false Dragon's procession, falls unconsciously after being startled by a mysterious voice.
- Old Friends and New Threats:
Throws himself against doorframe after fleeing palace, expresses concern about Whitecloaks to Master Gill, and demonstrates distress about Moiraine's revelations regarding Mat's condition.
- Remembrance of Dreams:
Leads friends back downstairs, notices Perrin's glowing eyes in shadows, and wrestles with concerns about Mat's condition and their safety.
- Decisions and Apparitions:
Experiences vivid nightmare about three clay figures and Ba'alzamon, wakes to discover a real splinter wound from his dream, and seeks comfort in denying the Dark One's power while grappling with mounting fears.
- The Dark Along the Ways:
Follows Moiraine down the back hall, leads Red and pack horse onto bridge, and grows increasingly anxious about the deteriorating structures within the Ways.
- What Follows in Shadow:
Pushes Red closer to inspect gap in bridge, experiences vertigo from endless drop, and comforts Egwene while wrestling with growing fears about their safety.
- Fal Dara:
Shows apprehension about entering the Ways, experiences vertigo from endless drops, and comforts Egwene while wrestling with growing fears about their safety.
- More Tales of the Wheel:
Paces restlessly in dining room, worries about Fain's interrogation, and questions what secrets the peddler might know about their situation.
- The Blight:
Views passing landscape and towers, sheds his cloak due to increasing heat, and overhears a private conversation between Lan and Nynaeve while pretending to sleep.
- The Dark One Stirs:
Wakes at dawn after overhearing conversation between Lan and Nynaeve, notices Nynaeve's red-rimmed eyes, and battles growing fear as they encounter increasingly dangerous threats in the Blight.
- Meetings at the Eye:
Follows the Green Man while wrestling with internal doubts about being called 'Child of the Dragon', protects Egwene from Aginor's attention, and engages in desperate confrontation with the Forsaken.
- Against the Shadow:
Flees from Aginor, experiences a powerful connection to a glowing cord of Light, engages in mental and physical battle with Ba'alzamon through various dreamlike environments before finally severing Ba'alzamon's black cord and seemingly defeating him with a sword of Light.
- There Is Neither Beginning Nor End:
Awakens disoriented near Aginor's ashes, struggles with returning memories and his identity, and finally accepts the truth about wielding the One Power while grappling with its implications and his companions' reactions.
- The Wheel Turns:
Contemplates the devastation in the Green Man's garden while wrestling with feelings of hollow victory and mounting personal concerns.